The latest virtual world developed by Parallel World Labs for Rockheim - Virtual Rockheim - launched today, providing a multi-user environment to experience the Rock & Pop of Norway over the past 60 years!
Entries Tagged 'Virtual Worlds' ↓
Virtual Rockheim launches today! Rock’n'roll baby!!
August 21st, 2009 — 2009, Rock & Roll, Virtual Worlds, Rockheim, PwlMMO
Isometric Joy
June 18th, 2009 — isometric, Flex, 2008, Virtual Worlds, PwlMMO
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Some examples from work a year ago already (trying to catch up on some postings) of a Flash/Flex (well ActionScript 3) isometric engine for the PWL MMO platform. Not entirely complete but mostly integrated with avatar updates/etc. Just thought I would share a little in case it inspires or intrigues. Runs in a web browser, though the map editor is a standalone Adobe AIR application.
Why Virtual Worlds Can Matter
December 14th, 2007 — learning, John Seely Brown, education, UK, Futurelab, PWL, Virtual Worlds
Today’s email contained my regular dose of news from Futurelab, an excellent UK group that is worth checking out around education and technology. As I poked around, I found a link to a very interesting article on the Blog of John Seely Brown, entitled “Why Virtual Worlds Can Matter“. Definately worth a read for those interested in the Parallel World. An excerpt to wet your appetite:
To that end, we believe that these games are, at base, learning environments. The kind of learning, as we explore throughout this paper is radically different from what we traditionally think of as the accumulation of facts or acquisition of knowledge. Virtual worlds require us to think about knowing, rather than knowledge, what Cook and Brown have called “knowledge in action.” The problems players face inside virtual worlds, the things that require players to put knowledge into action, are not simply game design problems. While games like World of Warcraft do present real challenges that need to be solved, much like puzzles, the real challenge that these games present is the problem of collective action and knowledge in action. They involve the experience of acting together to overcome obstacles, managing skills, talents and relationships and they create contexts in which social awareness, reflection and joint coordinated action become an essential part of the game experience.
Gartner research indicating a strong future for Virtual World Commercial Activities
December 12th, 2007 — commerce, vCommerce, research, Otherland, PWL, Gartner, Virtual Worlds
In my usual daily hunting around the net, I found a blog posting about a recent set of Gartner reports on vCommerce:
By 2010, 20 percent of global Tier 1 retailers will have a marketing presence in online games and virtual worlds. […] These virtual worlds and video games are emerging as places where consumers can shop and retailers need to be ready to respond to this growing demand.
Both the Gartner research and the general information in the Otherland Group Blog will be of interest to those following the evolution of the Parallel World!
More Rockheim in the News…
October 31st, 2007 — PWL, Stacey Spiegel, Rock & Roll, Virtual Worlds, Rockheim, Norway, PwlMMO
The Norwegian government continues to leak more project information to the press. Highlighted in this article is Virtual Rockheim once again - showing an image of the Holodeck-like 3d playlists amongst more information on the whole Museum project itself.
For those who can read Norwegian and wish to know more, see this link.
Parallel Worlds Overview…a brief history of time…
August 28th, 2007 — Virtual Worlds, overview
Well not a comprehensive history but a ‘lighter’ history for those who are uncertain of the evolution of Virtual/Parallel Worlds. Have a brief read.
