Entries Tagged 'PwlMMO' ↓

Virtual Rockheim launches today! Rock’n'roll baby!!

Virtual Rockheim Homepage

The latest virtual world developed by Parallel World Labs for Rockheim - Virtual Rockheim - launched today, providing a multi-user environment to experience the Rock & Pop of Norway over the past 60 years!

Isometric Joy

Map Editor for Isometric Flex AS3 Engine (zoomed in)Map Editor for Isometric Flex AS3 Engine
Some examples from work a year ago already (trying to catch up on some postings) of a Flash/Flex (well ActionScript 3) isometric engine for the PWL MMO platform. Not entirely complete but mostly integrated with avatar updates/etc. Just thought I would share a little in case it inspires or intrigues. Runs in a web browser, though the map editor is a standalone Adobe AIR application.

More Rockheim in the News…

Rockheim in the NewsThe Norwegian government continues to leak more project information to the press. Highlighted in this article is Virtual Rockheim once again - showing an image of the Holodeck-like 3d playlists amongst more information on the whole Museum project itself.

For those who can read Norwegian and wish to know more, see this link.

OrbisRT is alive! Huh? What is OrbisRT…

OrbisRT initial versionOrbisRT is a next-generation visualization/game engine. It is a new Parallel World Labs initiative and builds upon prior work in the Centre for Landscape Research (UofToronto), ICDVM (UofWaterloo), and Immersion Studios. OrbisRT is a fully Open Source application (under the Apache license, though some components are LGPL, etc.), based on OpenGL, OpenSceneGraph, and a number of custom tools/modules (including some very nice Shader/Normal Mapping capabilities for terrain).

It is still very early days for this new application but the image here is from a model being constructed for an upcoming workshop and includes data from GIS, a 10kx10k aerial photo texture set, and photogrammetrically corrected (well in progress) models created in SketchUp (a 170+MB dataset), running at over 60fps on a 1920×1200 resolution screen (2.8GHz Pentium D, Nvidia 7950GX2 card not running in SLI mode). Thanks go to the Waterloo team for continuing to model this excellent new dataset!

Network control will be coming in the next week to complete the wrapping of the core PD and NeoPD tools that were used before, then on to all the new Game/MMO features of the previous PwlMMO client based on Torque Game Engine.

Technobabble - PwlMMO & MediaWiki shared login…

PwlMMO <-> MediaWiki shared login (sort-of)WARNING: This post is very technical and therefore only for those who care about such stuff.

Today I tackled an interesting problem - that being the integration of user accounts/login between PwlMMO and MediaWiki. This will allow users of any Pwl MMO to have linked pages & edits in an associated Wiki. The following post discusses the method used for this integration… Continue reading →

Norwegian Rock & Pop invading Google Earth!

Norwegian Rock & Pop meets Google EarthThe pieces are starting to flow together. The data in the Rockheim Wiki, the KML (& Collada) file format translator, and a procedural 3d form generator can now generate some cool embedded content experiences into Google Earth in a relatively automated fashion (minus a few bugs/steps to automate). All the steps now work though it needs some optimization to be manageable through a webbrowser (this image has > 980 album links in it with cover art/etc.).

‘Second Earth’ is a reality, not just a dream. Onwards!

Media Mapper Prototype (PwlMMO CMS)

Media Mapper PrototypeThe UI for the PwlMMO Content Management System takes another step forward. This time through a simple drag-and-drop geo-tagging interface. This operates in a very similar fashion to the Flickr geotagging interface but for PwlMMO Content and using Google Maps. I will be adding a Google Earth exporter soon too!