Entries Tagged 'Immersion Studios' ↓

OrbisRT is alive! Huh? What is OrbisRT…

OrbisRT initial versionOrbisRT is a next-generation visualization/game engine. It is a new Parallel World Labs initiative and builds upon prior work in the Centre for Landscape Research (UofToronto), ICDVM (UofWaterloo), and Immersion Studios. OrbisRT is a fully Open Source application (under the Apache license, though some components are LGPL, etc.), based on OpenGL, OpenSceneGraph, and a number of custom tools/modules (including some very nice Shader/Normal Mapping capabilities for terrain).

It is still very early days for this new application but the image here is from a model being constructed for an upcoming workshop and includes data from GIS, a 10kx10k aerial photo texture set, and photogrammetrically corrected (well in progress) models created in SketchUp (a 170+MB dataset), running at over 60fps on a 1920×1200 resolution screen (2.8GHz Pentium D, Nvidia 7950GX2 card not running in SLI mode). Thanks go to the Waterloo team for continuing to model this excellent new dataset!

Network control will be coming in the next week to complete the wrapping of the core PD and NeoPD tools that were used before, then on to all the new Game/MMO features of the previous PwlMMO client based on Torque Game Engine.

Image of the Day - Melbourne Museum, 2000

Melbourne Museum - Immersion Cinema Experience, 2000Melbourne Museum - Immersion Cinema Experience, 2000I think I will try to publish an image each day of prior work that is notable for some reason. This at least makes be reflect on the many projects I’ve perhaps even forgotten about.

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Interactive Content Development Guide (ICDG)

Now that I have bothered to post my thesis, at which time I said I’d never write something that long again, I will post the E-book I wrote in 2003-4 entitled the Interactive Content Development Guide (ICDG), developed at Immersion Studios with the support of the CANARIE ARIM Project. Continue reading →