I’ve made a point of generally avoiding Windows Vista since it lanched. The hassles of saying YES to everything you click in the attempt to be secure quickly drove me crazy (unlike the Mac which asked you on install, but then lets you be). I’ve kept a machine running Vista for testing purposes but recently decided to move it upstream for some of my 3d needs due to a much better CPU than my main desktop. I upgraded to an Nvidia BFG 8800GT OC2, 512MB and all booted/installed fine. Then the nightmare began…
Entries Tagged 'gaming' ↓
Technobabble: Windows Vista and 3d Apps/Games - Nightmare time!
December 12th, 2007 — Vista, Windows, 3d, technobabble, performance, gaming
Machinima and education: linking film culture and gaming culture
September 12th, 2007 — film, Machinima, Futurelab, gaming
Excerpt from: Machinima and education, Diane Carr (Futurelab)
Film and media educators cite similar advantages. Matt Kelland, Creative Director of Short Fuze has been running film-making workshops in schools. Matt argues that machinima offers educators:
“…sets, costumes, stunts and special effects that would be impractical or impossible on a student budget. You can very quickly film a scene many times over, reusing the dialogue and choreography, and see the effect of different styles and techniques. Plus a student can be simultaneously actor, director, writer, cameraman, set designer, lighting engineer, sound engineer, and editor, thus allowing them to appreciate the totality of the film-making process.”
Cellphone Gaming in Public Spaces
July 24th, 2007 — public space, gaming, mobile
I topic I’ve talked about (and proposed projects around) for many years. Seems someone has made a company out the idea. The merger of our digital and physical worlds marches forward!
Their website has a decent Quicktime video right on the main page to give you a better sense of what they are up to.