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Some examples from work a year ago already (trying to catch up on some postings) of a Flash/Flex (well ActionScript 3) isometric engine for the PWL MMO platform. Not entirely complete but mostly integrated with avatar updates/etc. Just thought I would share a little in case it inspires or intrigues. Runs in a web browser, though the map editor is a standalone Adobe AIR application.
Entries Tagged '2008' ↓
Isometric Joy
June 18th, 2009 — isometric, Flex, 2008, Virtual Worlds, PwlMMO
Rising from the Ashes :: Design Collaboration for the Future
February 17th, 2008 — 2008, Lakeview, CLR, OrbisRT, Polytrim, collaboration, design process
An article by my long-time colleague Prof. John Danahy of the Centre for Landscape Research, University of Toronto related to work using digital design collaboration tools to help inform, educate, and engage in real collaborative debate around a future waterfront region of the Greater Toronto Area. The tools and imagery are generated using the original design collaboration software - Polytrim - that John and I (amongst several others key people - hi Shannon, hi Steve!) worked on in the late 1980’s and 1990’s. Thanks to Steve’s great work and efforts the program still survives and runs today and is one of the most flexible interactive design collaboration tools out there.
A next-generation of these capabilities (and more of course) is under development as the OrbisRT project I’ve mentioned here several times.